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-
- /*
- * Mesa 3-D graphics library
- * Version: 2.6
- * Copyright (C) 1995-1997 Brian Paul
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
-
-
- /*
- * mmath.h
- *
- * Version 1.0 01 Aug 1998
- * by Jarno van der Linden
- * jarno@kcbbs.gen.nz
- *
- * Based on mmath.h ver 1.5
- * Included <m68881.h> for fast sqrt etc.
- * Note that this provides a faster sqrt than gl_sqrt,
- * so you probably won't want to #define FAST_MATH
- *
- *
- */
-
-
- /*
- * Faster arithmetic functions. If the FAST_MATH preprocessor symbol is
- * defined on the command line (-DFAST_MATH) then we'll use some (hopefully)
- * faster functions for sqrt(), etc.
- */
-
-
- #ifndef MMATH_H
- #define MMATH_H
-
-
- #include <math.h>
-
- #include <m68881.h>
-
- /*
- * Set the x86 FPU control word to less precision for more speed:
- */
- #if defined(__linux__) && defined(__i386__) && defined(FAST_MATH)
- #include <i386/fpu_control.h>
- #define START_FAST_MATH __setfpucw(_FPU_SINGLE | _FPU_MASK_IM | _FPU_MASK_DM \
- | _FPU_MASK_ZM | _FPU_MASK_OM | _FPU_MASK_UM | _FPU_MASK_PM);
- #define END_FAST_MATH __setfpucw(_FPU_EXTENDED | _FPU_MASK_IM | _FPU_MASK_DM \
- | _FPU_MASK_ZM | _FPU_MASK_OM | _FPU_MASK_UM | _FPU_MASK_PM);
- #else
- #define START_FAST_MATH
- #define END_FAST_MATH
- #endif
-
-
-
- #if defined(USE_ASM)
- static __inline__ int FloatToInt(float f)
- {
- int r;
- __asm__ ("fistpl %0" : "=m" (r) : "t" (f) : "st");
- return r;
- }
- #else
- #define FloatToInt(F) ((int) (F))
- #endif
-
-
-
- extern float gl_sqrt(float x);
-
-
- #ifdef FAST_MATH
- # define GL_SQRT(X) gl_sqrt(X)
- #else
- # define GL_SQRT(X) sqrt(X)
- #endif
-
-
- /* Normalize a 3-element vector to unit length */
- #define NORMALIZE_3FV( V ) \
- { \
- GLfloat len; \
- len = GL_SQRT(V[0]*V[0]+V[1]*V[1]+V[2]*V[2]); \
- if (len>0.0001F) { \
- len = 1.0F / len; \
- V[0] *= len; \
- V[1] *= len; \
- V[2] *= len; \
- } \
- }
-
-
- extern void gl_init_math(void);
-
-
- #endif
-